Wednesday, May 31, 2017

A.s.a.'s art

High up in the associative hierarchy, on long time scales, Asa's memory and extrapolation/interpolation generates stories, fiction, literature. Some of these patterns are identifiable as examples of Gozzi's 36 dramatic situations. (The Thirty-six Dramatic Situations, George Polti, Editor Co., 1917) (For example: pursuit, obtaining, daring enterprise, fatal imprudence, disaster, erroneous judgement.)  "Literature must be an analysis of experience and a synthesis of the findings into a unity." (Rebecca West, Ending in Earnest, Books for Libraries, 1967) This may tell us something of how and why art emerges from intelligent systems.

In early experiments I taught Asa Boolean logic operations. Could a vision system allow Asa to develop a spatial logic? (Handbook of Spatial Logics, Aiello et al, Springer, 2007) Would this result in an internal picture language (Picture Language Machines, Kaneff, Academic Press, 1970) with visual art developing higher up in the hierarchical memory?

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